Design créatif
Annabel Forgues
Collège La Cité
Language: French
Devenez concepteurs de jeux d’évasions virtuels afin de guider vos étudiants dans le développement de leurs compétences.
À la fin de cet atelier, les participants seront en mesure d’utiliser la Suite d’applications Google afin de diffuser leur matériel éducatif de façon créative et innovante. Les jeux d’évasions pédagogiques permettent à l’apprenant de devenir l’acteur principal de son apprentissage. À l’aide de Google Sites, Google Drawings, Google Forms, Google Slides, YouTube et d’une panoplie de ressources gratuites à votre disposition, vous serez en mesure de créer des activités interactives, peu importe le domaine d’études ou le mode de livraison de votre cours.
Teacher Creativity
Jenni Hayman
Cambrian College
Language: English
Open educational resources (OER) are being explored by many educators in Ontario as part of their teaching practice as a means of saving students money on textbooks.
More importantly, Ontario educators are finding and sharing OER, and other Internet-based resources, as a means of aligning teaching with current and relevant content and inspiring more creative, learner-centred choice (eCampusOntario, 2018). In this presentation and conversation, the presenter will describe some of the creative uses for open educational resources (OER) in Ontario college contexts. Examples from a variety of Ontario post-secondary initiatives will be shared to lay the foundation for conversation around the concept "What are the creative possibilities for use of OER in Ontario college teaching?" This session is meant to create awareness about what OER are, describe some of the ways they are being used in Ontario and beyond, and inspire faculty members to explore use of OER as part of their teaching practice. OER can be mixed in to teaching and learning in small or large ways, it’s a matter of knowing where to find them in your subject. The presenter will provide information about where to search for OER and a little bit of artistic inspiration around empowering students as co-creators of knowledge in their writing, reflection, and project designs.
Reference: eCampusOntario. (2018). Awareness and Use of Open Educational Resources (OER) in Ontario. Retrieved from https://www.ecampusontario.ca/publication-reports/
Teacher Creativity
Frank Armstrong
St. Lawrence College
Language: English
Frank has been using an A.I.-powered learning application to help students become better writers and moreengaged learners since 2017.
He combines the use of an online simulation and in-person and online coachingwith in-class lessons to provide experiential, personalized, mastery-based learning to inspire his students to become better writers.
When students come to class, they “go to work” as junior communications officers. They have to complete a series of multi-task projects over several weeks for a virtual client who is played by an A.I. character while their instructor observes all communications with stakeholders. Frank plays the role of supervisor, demanding that students’ work reaches a professional standard before messages are allowed to go to clients and before students can advance to subsequent tasks. Peripheral learning Frank will reveal the motivation behind adopting the simulation (including student reluctance to buy textbooks and evolving student expectations and needs), how he uses the A.I. platform to accomplish his course learning outcomes, and mistakes and challenges.
Créativité étudiante
Antonio Hilario
Collège La Cité
Mark Caruso
Adobe
Language: French
To be determined
Design Creativity
Karen Spiers
Seneca College
Language: English
How do we create a flexible learning opportunities that provide a practical hands on experience underpinned with just the right amount of theory to ensure a quality hybrid course development – in 5 easy weeks?
This presentation will examine the challenges of creating flexible professional development training in Hybrid ourse design for busy faculty who need to acquire knowledge and skills they can apply directly to their teaching practice. We will explore a boot camp style hybrid course where faculty learn the theory and practice of hybrid course design along with how to leverage tech tools to create interactive engaging experiences for their students.
Créativité de l'enseignant
Hélène Cormier
CSDCEO
Language: French
Pour mieux permettre à l'étudiant de s'engager dans ses apprentissages, venez découvrir comment faciliter un projet 20% du temps en lien avec un sujet autonome de leur choix.
Cet occasion d'apprentissage met en valeur la collaboration, la créativité, la pensée critique, la résolution de problèmes et la communication tout en permettant de développer des compétences liées aux technologies de l’information et des communications. Les élèves doivent premièrement préparer un plan pour leur projet et en déterminer la valeur et l’impact dans leur communauté. Pendant le semestre, ils dédient 20% de leur temps de classe sur ce projet jusqu’à la dernière étape mettant en valeur le cheminement, les réalisations personnelles et le produit final. Venez découvrir comment vous pourriez intégrer un projet 20% dans votre classe!
Teacher Creativity
Rick Overeem
Lambton College
John Timmers
Lambton College
Language: English
Through the convergence of perceived necessity, technological innovation and social acceptance, mobile technology has gained a ubiquitous presence in our lives and has fundamentally altered the relationship between people, information and physical space.
This highly interactive and participatory session will explore digital tools that could be used in evaluating students. The session will provide you the opportunity to practice using free digital tools that support the use of formative assessment. Formative assessment is a well-researched teaching strategy that increases student achievement and a useful mechanism to enhance student learning, specifically with the intent to help students process and understand their own learning. Join this session to experience first- hand free digital learning tools that can be used in any classroom and develop practical skills you can implement immediately into your classes. Be sure to bring an iPad, tablet or laptop.
This session will allow participants to:
Teacher Creativity
Rebecca Wakelin
Algonquin College
Language: English
Designing graded formative consolidation activities in online or hybrid courses can be tedious, with many faculty using discussions or quizzes over and over again.
These two types of formative assessments do not allow students multiple means of representation and do not provide much variety. Alternatively, some faculty design more elaborate online formative assessments that are complex and bulky to mark. This presentation draws from current assessment theory to showcase 4 unique online formative assessments that account for universal design for learning (UDL) principles, have received positive reviews from students and are easy to mark but allow for fulsome formative feedback.
Student Creativity
Sébastien Giroux
Collège La Cité
Language: English
Come experience how Sébastien uses LEGO and other Serious Play techniques in his business administration classes.
The Serious Play approach places learners in authentic situations, bringing together hand and mind to build their understanding of abstract and complex concepts.
Teacher Creativity
Nabil Mchirgui
Collège La Cité
Marlaina Riggio
Collège La Cité
Language: English
What would happen if traditional practice and technology unite?
Come discover the innovative pedagogical strategies used at the Skilled Trades Institute at La Cité to guide and motivate our students. In this hour-long workshop, we will explore the educational approach at IMET that encourages the use of several techno-pedagogical tools, as well as authentic workplace simulations and innovative evaluations. From video capsules to interactive activities to immediate feedback, our professors at the Skilled Trades Institute are constantly experimenting with diverse teaching strategies to enhance the student learning experience. Listen to student testimonials and professor perspectives to find out how we have combined traditional practice with today’s technology to create competitive 21st century skilled trade workers.
This workshop is designed for participants who are seeking inspiring and innovative teaching methods to engage their students no matter what the field.
This workshop is offered in French and English.
Student Creativity
Bernie Gaidosch
George Brown College
Stella Bastone
George Brown College
Evelyn Chan
George Brown College
Language: English
In 2017, I had the opportunity to teach my Film Studies course at George Brown College on an online platform.
This change sparked a new approach to student learning and course outcomes—the revised instructional design included using Blackboard for online content, email communication, discussion boards, randomized quizzes and lecture videos.
But the biggest change was shifting the former 50% writing component to group-based filmmaking projects. The same topics are still covered—camera techniques, cinematography, production design, acting styles, editing, sound design, modes of screen reality, visual effects, narrative, Hollywood/International filmmaking and models of film theory.
The main pedagogical difference now is that students are required to rationalize and demonstrably apply these concepts within their own group-made movies.
Including the above design changes, what we’ll discuss in this presentation is the tripartite structure of this component: (1) a tech sheet proposal related to 10 rubric requirements (2) a 2-minute movie based on the tech sheet and (3) a 7-minute final project movie expanding on the previous assignments. Some successful results have been a lower drop rate and greater achievement in the “3 Cs” of communication, comprehension and collegiality—in one student’s words “Thanks for making us realize this online course is doable.”
We’ll also do a group analysis of two creative student films: Friday Night Fever and The Forest. Co-presenters, Stella Bastone and Evelyn Chan, will address instructional design and tech support. Participants receive a copy of my Top 100 Favorite Films list.
Créativité étudiante
Lucie Labelle
Collège La Cité
Language: French
Les jeux d'évasion sont des jeux dans lesquels quatre à huit joueurs sont enfermés dans une pièce et doivent parvenir à s’y échapper par l’entremise de la résolution d’énigmes dans un temps donné.
Il s’agit d’un jeu d’ analyse, de déduction et de réflexion dans lequel la communication et la pensée critique deviennent un facteur clé de la réussite. Et si l'on ajoutait à cette activité ludique et formative, la revue de concepts théoriques et pratiques? D'un point de vue pédagogique, un jeu d’évasion pourrait à la fois servir au développement de compétences sociales et professionnelles en plus qu’offrir la possibilité de construire le savoir des étudiants par la résolution d'énigmes issues des concepts théoriques et pratiques d’un cours. Et pourquoi s'arrêter là ? Les élèves ne pourraient-ils pas devenir les scénaristes et mettre en valeur leur créativité, leur imagination et leur compréhension du matériel de cours en créant leur propre jeu d’évasion ? C’est ce constat qui devient l’ important catalyseur du projet – Compétition de jeux d’évasion. Cet atelier vise à vous témoigner comment j’ai mené à terme la création de deux salles pour jeux d’évasion. Malgré les défis et les incertitudes, les retombés positifs on fait de ce projet une expérience d’apprentissage authentique hors pair non seulement pour mes étudiants, mais aussi pour moi. C’est ainsi je souhaite vous partager mon cheminement afin de vous encourager à innover et à prendre des risques.
Out of the Box Track
Gina Catenazzo
Humber College
Language: English
With Ontario’s commitment to be a fully accessible province by 2025 through the implementation of the AODA, knowing how to create accessible learning materials is very important!
This presentation will review WCAG accessibility guidelines, requirements, and issues for digital content and instructional documents. Participants will learn the fundamentals of creating accessible materials and modifying inaccessible content to comply with accessibility standards.
We will cover how these guidelines can be applied to PowerPoint documents. As well, we will look at its built-in tools such as: the Accessibility Checker, slide layouts and Master Slides, and Reading Order.
You will walk away with strategies and a toolbox full of apps and resources to help with making your documents accessible.
Learning Outcomes:
Student Creativity
Mary Trant
Seneca College
Jennifer Peters
Seneca College
Language: English
Adobe Spark is a free easy-to-use tool that can be used for creating digital stories, websites, posters, promotional materials, presentations, videos and more.
This hands-on session includes an an introduction to the three tools in Spark: video, pages, and post, followed by examples of faculty and student created work, and then some hands on time to get started creating your own materials.
Design Creativity
Elena Chudaeva
George Brown College
Guilherme Blauth Loth
George Brown College
Language: English
Creativity is at the heart of innovation in the sense that it encourages thinking that is different from the ordinary.
Many people think that doing something new is always disruptive, but innovation can be the simple act of doing something a little bit differently. In order to be able to innovate, it is important to know what strategies and techniques have been done and where innovation can take place in the classroom or in the institution. The OECD (Organization for Economic Co-operation and Development) created the guidelines for collecting, reporting and using data on innovation called OSLO Manual. This manual presents a way to visualize innovation in addition to suggestion different categories of innovation and ways to measure them. They discuss four areas of innovation: markets, production and delivery, organization, and society. We believe that these ideas are applicable to higher education as well and blended learning in particular. We will discuss four levels of blended learning suggested by Bonk and Graham: activity level, course level, program level, and organization level. In each level we will show and discuss some creative ways to design blended learning practices. We will look at using Virtual Reality at the activity level as well as the course level. The Community of Inquiry model and other models of blended learning have been used as innovative approaches to course design. We will briefly discuss how community colleges in Canada innovate as an organization. We will show examples in K-12 and the higher education sector in Canada and USA, including current blended learning models, micro-courses, and nano- degrees.
Resources: OECD https://read.oecd-ilibrary.org/science-and-technology/oslo-manual-2018_9789264304604-en C.J.
Bonk & C.R. Graham (Eds.), Handbook of blended learning: Global perspectives, local designs. San Francisco, CA: Pfeiffer Publishing.
VR at University of Glasgo, Scotland https://www.youtube.com/watch?v=9LdjLJAC6Bw Lethbridge College, Alberta, Canada https://www.youtube.com/watch?v=9-kxnnMA8nM
Mohawk College, Ontario, Canada https://www.mohawkcollege.ca/programs/learning-at-mohawk/blended- learning Summit Public Schools, California, USA https://www.summitlearning.org/
Nano degree programs https://www.udacity.com/ https://www.edx.org/micromasters https://micromasters.mit. edu/ http://www.xuetangx.com/reports_en/41/
Design Creativity
Sarah Wendorf
Cambrian College
Amy Cliff
Cambrian College
Language: English
In September 2018, Cambrian College’s Teaching & Learning Innovation Hub launched the Level Up campaign with our faculty and staff.
We invited them to participate in this challenge: “make one small change to a lesson or program to make it more impactful for all learners”. Through the innovative use of design creativity and by fostering a community of support and sharing, our faculty and staff have risen to the challenge. Through this new way of innovating and sharing, we also wanted to also increase engagement in other ways such as encouraging them to trying something new with their students, increasing their confidence with technology, sharing their stories to inspire others and participate in professional development sessions. We developed our campaign around some very simple yet bold visuals. This was accompanied by a communications strategy that reaches out in various ways through our website, newsletter, PD calendar, custom-made buttons and lanyards, postcards, posters, television screens, email signatures, and more. We have an online submission form that can be filled out with the one small change they wish to share. Participants can choose how they share their story whether it be on our blog, social media, newsletter, delivering a PD session, through a classroom visit or in other ways. We have also developed a small series of microlearning videos featuring a few of the Level Up submissions to demonstrate how this learning occurs in the classroom with students. We hope to inspire others to take a similar approach to faculty development!
Out of the Box Track
Hubert Lalande
eCampus
Language: French
Début 2019, eCampusOntario proposait aux collèges francophones et universités bilingues de l’Ontario, un projet pilote de Consortium en apprentissage expérientiel, le projet CAPFO.
L’objectif du projet est de permettre aux étudiants, dans le cadre de réels projets d’entreprises ou d’organismes, de se développer les compétences globales recherchées par les employeurs d’aujourd’hui et ce, via une plateforme numérique commune à tous les partenaires du projet. En collaboration avec la compagnie Riipen et en partenariat avec les établissements postsecondaires de l’Ontario, eCampusOntario poursuit le déploiement du projet sur l’ensemble de la province. Au cours de cet atelier, vous aurez l’occasion de découvrir la plateforme Riipen et ses outils de gestion de projet, d’explorer les projets et les démarche pédagogiques proposées pendant la phase pilote et d’en apprécier les résultats.
Créativité de l'enseignant
Emilie Cormier
Collège La Cité
Language: French
Les participants apprendront comment appliquer la stratégie « Explique-moi comme si j’ai 5 ans » pour aider les apprenants à approfondir leur compréhension des concepts complexes.
Cette méthode d’enseignement interactive donne aux apprenants la possibilité de synthétiser un concept en utilisant un langage simple et des illustrations. Cette activité peut être appliquée à une grande variété de cours et de type de classe. L’atelier fournira tous les détails nécessaires pour aider les participants à comprendre et intégrer efficacement cette technique dans leur salle de classe. Il leur permettra aussi d’utiliser, de manière créative, différentes technologies pour des activités qui sont traditionnellement réalisées à l’aide d’un stylo et du papier. Une fois l’ atelier terminé, vous aurez toutes les informations et tous les outils nécessaires pour comprendre et adapter cette activité à vos besoins, quel que soit votre cours.
Design Creativity
Jessica Pearce
Mohawk College
Language: English
This session will explore how fully online courses can be designed systematically and effectively.
Using a file hosting service to share course content between Subject Matter Experts (SMEs) and Instructional Designers (IDs) ensures content can be developed efficiently. Well-organized design templates that collaboratively facilitate the course building process with SMEs also ensures effective and consistent design. When built into the Learning Management System (LMS), these templates correlate directly with the web-based HTML user interface pages which results in visually appealing, high functioning, well-organized course sites that benefit the online learner. Presenters will discuss how these processes and tools can be leveraged in other institutions.
Learning Outcomes:
Out of the Box Track
Mohammad Hashemi
College La Cite
Language: English
In today’s ever-changing work and life landscape, curiosity and creativity might be two of the most important skills our students need to survive and to thrive.
In this presentation we draw upon research and empirical evidence from the fields of psychology, neuroscience, sociology and business to look at
Design Creativity
Louisa Lambregts
Algonquin College
Language: English
Let your presentations come to life while reducing the cognitive load on your students and audience.
Learn practical design tips for presentation visuals that enhance the learning experience.
Teacher Creativity
Elena Chudaeva
George Brown College
Language: English
We will experience activities that help us build the Inquiry Learning Community (Galileo Educational Network).
We will discuss the pedagogy behind the activities, and different ways to use them in class. These activities were developed for STEM college courses, but can be repurposed for any college course.
Participants will be provided with sample handout to work on the case study. They will read the article, and answer questions in groups (watch the video about how the mistery was solved, if time permits).
To conclude we will discuss the importance of asking questions to make students analyze, reflect, and make connections.
Student Creativity
Mark Caruso
Adobe
Jason Katsoff
Adobe
Language: English
Digital literacy is a top priority for higher education because it helps students across disciplines create innovative projects, solve problems, enhance communications and prepare them for success in academic life and the modern workplace.
Adobe Creative Cloud empowers students to turn their ideas, arguments and dreams into creative and expressive content as well as academic and career opportunities. By using tools like Adobe Creative Cloud, students develop creative and persuasive communication skills that help them succeed and stand out in school and in their careers.
Design Creativity
Annabel Forgues
Collège La Cité
Language: English
Enhance the student learning experience by becoming an architect of virtual escape rooms designed to accompany your learners in the development of their competencies.
By the end of this workshop, participants will be able to use G Suite (Google Application Suite) to present their material in a creative and innovative way.
Educational escape rooms allow students to take charge of their learning. Using Google Sites, Google Drawings, Google Forms, Google Slides, YouTube and a variety of other free resources, participants will be able to create interactive activities for students, regardless of the field of study or the course delivery method.
Design Creativity
Vicky Gibson
Mohawk College
Language: English
In this presentation, we will demonstrate and discuss the importance of graphic design to support the delivery of engaging and visually interesting online courses.
We will discuss how the graphic designer creates HTML templates and a spec guide as part of the development team to ensure consistency across courses and programs. The importance of branding and consistency in the layouts improves usability of the Learning Management System (LMS) which is essential for both teachers and learners. Graphic designers contribute unique skills to the design process that enhance and improve the user experience through custom user interfaces that are distinct from other courses. The presenter will showcase spec guides developed to design an online environment and the tools used to create them. Examples of templates, the design process, and design outcomes will be shown with ample opportunity for discussion.
Learning outcomes
Teacher Creativity
Rania Mouakar
Collège La Cité
Language: English
The powerpoint presentation consists of sharing tips and strategies to increase the attendance of students through a passionate teaching style, interactive and creative learning methods focusing on reducing anxiety and increasing motivation.
Some of the elements will be focused on how to get the students engaged in their learning plan, how to help them reach their goals by getting to know them. The importance of the teacher's role in transforming the experience of learning and the difference it makes for students to succeed. Presenting what Science thinks about the link between motivation and students' achievements and success.
Design Creativity
Andrew Connery
Mohawk College
Language: English
Have you ever set out to create 15 or 30 minutes of engaging online content, only to find that it's a lot more work than you originally thought?
Do you have lessons that are best delivered using white boards and hand sketching, and need a way to develop and package those performances online?
Enter the Lightboard. Technically, a Lightboard is simply a big sheet of quality glass with light shining through its edge, but when you mix in a set of colourful markers, a bit of video production expertise, and- most important- your own enthusiastic 'performances', you can produce engaging video content, quickly and efficiently.
Lightboard videos have the immediacy of a live, personal performance, but can be highly scripted or spontaneous and free-form.
For learners, the technicalities of the production are not evident; they simply have the best seat in the house as they watch the tip of your pen as you develop and explain concepts using text, illustration, and narration. They can repeat anything and any time, and they never have to see the back of your head.
In his session, we'll quickly look at examples of videos developed for different disciplines, and demonstrate the technical creation of one from start to finish. We'll discuss video as a content delivery method, what you need to bring to your performances to be successful, and share some tips and tricks on how to make quality videos.
Once you buy - or build! - a Lightboard, you'll find endless applications for it.
Teacher Creativity
Amy Lin
Seneca College
Language: English
A shift from students as consumers of content to creators of impactful digital content in the post-secondary classroom is taking place because of increased access to technology tools.
Students create digital products that are purposeful and authentic, resulting in the application of a range of higher order thinking skills and learning and communication strategies. Students now demonstrate their thinking and understanding of topics by creating a product that is shareable and influential to a wider audience. Students create content that tells a story, demonstrates understanding, shows their thinking, and/or informs others. These opportunities for content creation can be embedded throughout a course and most importantly, can empower students to be knowledge mobilizers.
This presentation will share how Seneca promotes and supports the integration of digital communication tools so that students can excel during assessment opportunities that have them create digital products that stretch beyond traditional classroom assessments. We will discuss the what and why you would have students engage in creating digital products, how you would assess with indicators and look-fors, and how to provide effective feedback to students.
Créativité de l'enseignant
Hubert Lalande
eCampus Ontario
Language: French
Par ses services et outils offerts aux éducateurs de l’Ontario, eCampusOntario facilite la création et le partage de ressources éducatives libres en permettant, entre-autre, l’accès à l’outil Pressbooks.com.
Cet outil facilite la création, la modification et la publication de matériels d’appui pédagogiques numériques. L’atelier survolera les fonctionnalités de base de l’outil et aura comme objectif de bâtir une mini-ressource collaborative de groupe. De plus, nous démontrerons comment il est possible d’intégrer l’outil Pressbooks à un environnement d’ apprentissage numérique tel que Brightspace. Au cours de cet atelier, nous aborderons également l’utilisation des licences Creative Commons. * Vous aurez l’occasion de vous créer un compte Pressbooks au courant de l’ atelier.
Créativité étudiante
Lynnda Proulx
Collège La Cité
Marlaina Riggio
Collège La Cité
Language Français
Cette communication interroge le rôle des enseignants et l’impact de leur didactique pour engager les étudiants dans leur apprentissage des deux langues officielles du Canada.
L’enseignement de l’anglais et du français exige-t-il seulement de bien connaitre les différents codes qui les composent ? Quel rôle exerce l’enseignant en tant qu’influenceur de l’utilisation des compétences langagières, de la perception des apprenants sur leur langue d’apprentissage et leur volonté de s’améliorer? Comment les activités d’apprentissage déterminent le niveau d’ engagement de l’étudiant?
L’enseignement des langues se situe dans un contexte institutionnel postsecondaire dont la clientèle est constituée de groupes à provenance variée. Parmi eux, on retrouve des Francos-Ontariens, des Québécois, des Néo-Brunswikois, des Manitobains, des immigrants récents et des étudiants étrangers. Plusieurs identifient le français comme leur langue maternelle ou langue première, pour d’autres ce sera l’anglais, pour certains ces deux langues représentent une troisième ou une quatrième langue.
Deux enseignantes, une d’anglais et une de français, présentent leurs expériences à travers des exemples de leurs cours pour illustrer les pratiques pédagogiques qui ont engagé positivement les étudiants dans leur apprentissage de compétences langagières. Plus précisément, Il sera question des stratégies et des outils d’ apprentissage utilisés en classe et qui ont suscité participation et commentaire de la part des étudiants.
Suite à cet atelier les participants seront en mesure de mieux guider leurs étudiants afin de promouvoir leur créativité grâce à des activités d’apprentissage authentique et des évaluations participatives.
This workshop will be given in French and English.
Student Creativity
Lucie Labelle
Collège La Cité
Language: English
Escape Rooms are games in which four to eight players are locked in a room and need to solve timed puzzles and riddles together using clues to “escape” (unlock) the room.
Players need to truly involve higher-order thinking skills associated with analyzing, communication, critical thinking, deductive reasoning and problem solving in order to “solve the room/escape.” So, what if we added to this social and formative activity the review of theoretical and practical concepts? From an educational standpoint, an Escape Game could allow students to develop social and professional skills while testing their knowledge of the course material in the form of puzzles and riddles. But why stop there? Why couldn’t the students become the storytellers and showcase their creativity, imagination, and understanding of the course material by creating their own Escape Rooms? This ideal became the driving force for my -Escape Room Competition- project. This workshop aims to showcase how I managed to create of two Escapes Rooms. Despite the challenges and uncertainties, this authentic and unique learning experience has truly had a positive lasting impact on not only for my students but for me as well. I therefore, wish to share my journey in hopes it encourages you to innovate and take risks.
Out of the Box Track
Amy Fernandes
Conestoga College
Language: English
Managing tasks, projects and timelines across a team can become very challenging, very quickly!
Learn how to use Trello’s boards, lists and cards to enhance your own productivity or improve collaboration and communication across your team.
Trello is a free online tool that allows individuals or teams to create, update and manage tasks or projects from the office, from home or on the go. It integrates with a wide variety of other platforms, such as Slack, Toggl, Google Drive and many others.
Trello also offers a suite of “Power –Ups” in a variety of areas such as Analytics, Project Management, Human Resources and Marketing that can be added to your board for increased functionality.
In a calendar year our online course production team can work on between 75 and 100 projects. The projects will move between 4 – 5 members of our team during their respective workflows. We have found Trello to be an effective and intuitive tool that allows our team to communicate and collaborate on their work.
Out of the Box Track
Darla Benton Kearney
Mohawk College
Andrew Connery
Mohawk College
Language: English
Mohawk College recently completed an eCampusOntario funded research project to inform and advance our implementation of Universal Design for Learning (UDL) within our technology-enabled learning environment.
One of the deliverables of this research study was an interactive tool for faculty to measure their UDL implementation and provide targeted resources.
In this session, we will present the UDL Course Assessment, developed in Articulate Storyline, and showcase and discuss its functions and accessibility features. Participants will have access to the tool (at web. mohawkcollege.ca/centre-teaching-learning/apps/UDL/courseassessment) in order to explore further, and under the terms of the project the source code for the Tool is freely available, for download and customization.
Learning Outcomes
Participants of this session will be able to:
These learning outcomes are the intention of this presentation. However, in the spirit of UDL, most of this session will be learner driven and alternate topics may surface through attendee participation. Therefore, additional learning outcomes may emerge.
Student Creativity
Denise Nielsen
St. Lawrence College
Language: English
Giving students agency to express themselves creatively yields rewards.
This interactive session will highlight some of the creative projects that can be integrated into classrooms, will offer an opportunity for sharing success stories, and will provide participants with ideas and a couple of hands-on activities to try in their own classes. At the end of this session, participants will be able to:
In this showcase, learners from various colleges will be asked to share their experience through the means of a 3 minute presentation. These presentations will be merged together and presented in a rapid succession where the visual support automatically advances, ensuring that the learners ignite participants’ curiosity while respecting their allotted time frame. Presentations will be followed by a 30 minute discussion panel where presenters will be joined by their teachers to answer your questions.